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AI Insights · Timothy · January 2022

Top 5 Basketball Games on iOS in Europe Q4 2021

Discover the performance of the top 5 basketball games on iOS in Europe during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Europe Q4 2021

In the fourth quarter of 2021, the top basketball games on iOS in Europe showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at the trends for the top 5 games, based on data from Sensor Tower.

Hooper Hooper from smartmobi technology limited experienced a significant spike in weekly downloads at the beginning of the quarter, peaking at around 291K in mid-October. However, downloads plummeted dramatically to nearly negligible numbers by early November. In terms of active users, the game started strong with 224K weekly active users in early October but saw a steady decline, ending the year with approximately 52K active users per week.

NBA 2K Mobile Basketball Game by 2K maintained a consistent performance throughout the quarter. Weekly revenue ranged from about $15K to $33K, with a noticeable peak at the end of December. Downloads remained stable, fluctuating between 20K and 31K weekly. The active user base also showed a steady rise, reaching around 66K by the end of the year.

Basketball Arena - Sports Game from MASOMO LIMITED saw a steady stream of downloads, peaking at 45K in mid-October. The game’s revenue showed a declining trend, starting at around $8.8K at the end of September and dropping to about $6.3K by the end of December. Active users peaked at approximately 100K in mid-October and then maintained a steady range around 86K towards the end of the quarter.

Flipper Dunk by Rollic Games exhibited consistent weekly downloads, ranging between 14K and 20K. Revenue saw a gradual increase, starting from $102 in late September and reaching $275 by the end of December. The number of active users remained relatively stable, fluctuating between 63K and 74K throughout the quarter.

NBA LIVE Mobile Basketball from Electronic Arts showed a steady increase in weekly revenue, which ranged from $4.3K to $7.7K. The game’s downloads fluctuated between 10K and 14K weekly, while active users saw a slight rise from 440K at the end of September to approximately 538K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022